Shader colour changes when dragging
NEV
Global Mapper UserTrusted User
I am viewing a 35gb Lidar map data set with a custom Shader in V16.2. It is too large to save as PDf or JPEG so need to do it in sectors to make a map I can draw on in Illustrator. When I drag the screen to see other parts of the map, the shader colours change - doesn't matter what custom shader I use (see attachment). It also happens in Atlas Shader. Comments please.
Nev
Nev
Comments
-
Try going to Configuration>Vertical Options and un-check "Color elevations based on visible elevation values".
Mark -
Hello Mark,
Thanks - it works. I have not taken notice of (or even noticed?) that option before.
Regards
Neville
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